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Apple lays down the gauntlet for future tablets with a stunning effort

 

The original iPad Air showed us all what we needed to know about Apple's changed approach to tablets - with a 43% thinner bezel and a 28% lighter body than the iPads that came before it, the iPad Air champions the 'easier to live with' ideal.

Although the iPad Air's successor, the iPad Air 2, has now been out a while it doesn't mean that the original iPad Air isn't worth considering if you're after a tablet, especially since that the price has dropped now that there's a new iPad Air on the block.

The original iPad Air took many of its design cues from the iPad mini 2. It's got the same smooth back design, thinner bezel and more attractive speakers at the bottom of the slate to make it look like more of a family with the cut down tablet from Apple's stables.

While it's a clear copy of that smaller device, I'm not going to get upset as the mini already had a stunning design, and the Air takes that message and brings it to the big leagues.

It also has machined buttons that don't feel loose when shaking, bringing up the premium feel to the device.

On top of the improved design the Air also got Apple's A7 chip, bringing with it 64-bit processing power and reams of battery saving techniques to keep your tablet going even longer in day to day use. Again, that's been superseded by the A8X chip in the Air 2, but you still get a decent slug of power here.

And the greatest thing about the iPad range in my eyes is the price - Apple is starting the 16GB Wi-Fi-only model at the same cost as its rivals, and while that outlay does spiral up as capacity and connectivity increase, for an Apple device to not charge an (unnecessary) premium is something I'm really happy to see.

Even better, since the arrival of the iPad Air 2, prices for the original iPad Air have fallen.

You're looking at a price range of £319 - £459 ($399 - $579 or AU$499 - AU$709), starting from the 16GB version (Wi-Fi only) to the 32GB cellular option.

Apple has discontinued the 64GB version of the iPad Air, so if you're after a larger capacity then you'll want to invest in the iPad Air 2.

You could also scour the internet for a second hand iPad Air 64GB model. With the launch of the iPad Air 2 many people have put their perfectly good original iPad Airs up for sale, so with a bit of careful shopping you could net yourself a bargain.

 

Apple has lobbed in a lot of useful free software, as well as bringing a more refined experience with iOS 8, and you can see that it's put a lot of effort into making the iPad Air the tablet that shows it's not losing its relevancy in the market, even if it's nearly been two years since its launch.

If you're coming here thinking about buying the iPad Air right now - remember that the iPad Air 2 is now out with a number of enhancements over this model.

The keynote for the launch of the iPad Air talked a lot about Apple's dominance in terms of tablet usage, but since then a large number of users are starting to warm to the idea of an Android model as their main device - Samsung is currently the big name in Android, with its Galaxy Tab S line offering an improved screen and better ergonomics for those preferring the Android experience in a tablet.

 

 It's worth noting that the 16GB option of the iPad Air is nigh-on useless as a purchase if you're thinking of pulling in all the free apps Apple is slinging your way - this was an issue when the Retina display landed on the iPad 3, and has only got worse as more HD apps from developers have been slipped onto the App Store.

The fact that the original iPad Air now only comes in 16GB and 32GB configurations may make you reconsider your purchase if you're looking on storing a large number of photos, music, videos and apps.

Even so, the iPad Air remains a tempting purchase on paper - but how does it actually perform in the hand when subjected to rigorous daily use?

Design

The iPad Air is an odd device when you pick it up for the first time. When you hear all the numbers being bandied about you'd rightly assume that you'd feel something that was almost ghost-like in the hand, a tablet that could almost get blown away.

And I'm utterly not disputing that - the iPad Air is the most balanced tablet on the market, with great precision going into the engineering throughout.

However, if you've touched an iPad mini or just haven't held an older iPad for a while (and with some people we tested with, even those that had) you won't feel as much of a step up as you'd be expecting.

 


The design of the iPad Air is, as I've mentioned, very impressive. Yes, it's totally based on the iPad mini, and the smooth aluminium back is really great to feel in the hand. It's a shame that most people feel the need to slap a cover on an iPad as soon as it's bought - while I get the notion of protection, it hides away some cracking design.

That said, at least it keeps the fingers away from the chassis, and the iPad Air is a real magnet for prints. The back cover isn't too bad, but the mirrored Apple logo sucks down finger oil and is loathe to give it back even with hard scrubbing with a cloth.

It might not sound like a big deal, but it makes your premium new tablet look a bit unkempt right from the start.

But in actual operation, the design of the iPad Air complements the impressive innards superbly. It's unsurprisingly not possible to hold your hand the entire way around the edge of the Air, but then again it's so light (and comes with the ability to disregard erroneous thumbs entering the screen, again like the iPad mini) that it doesn't really make a big difference.

The rest of the buttonry - the top-mounted power key and the silencing rocker switch and volume buttons at the side - haven't moved far, but protrude nicely to make them very easy to hit no matter where you're holding the device - being able to find such things without looking is often sacrificed in the quest to make tablets look sleeker, so I'm happy Apple has gone the other way here.

There is one note of criticism in terms of design for such a decent (and still expensive, despite costing the same as many of its peers) piece of kit: the screen has a plastic thud to it when tapping, thanks to the smaller and lighter innards.

It's most noticeable when grazed with a fingernail, although in a case the effect is lessened. I'm surprised Apple let this feature go unchallenged, but it seems in making the design thinner and removing part of the inner cage the overall strength of the chassis is somewhat reduced.

It's not a major issue by any means, and certainly one that you'll only pick up on sporadically, but it's still enough to irk at times when you're expecting a truly premium experience.

Many of you will also be wondering why there's no Touch ID onboard the iPad Air when it's such a large selling point for the iPhone 5S.  
We're in the same boat. The architecture is there. It surely can't be an issue of space seeing as the technology fitted into the iPhone 5S.


Turns out Apple held it back as one of the 'big upgrades' for the iPad Air 2 - which certainly raised a few eyebrows.
A new superconducting chip made by IBM demonstrates a technique crucial to the development of quantum computers.

 
 When cooled down to a fraction of a degree above absolute zero, the four dark elements at the center of the circuit in the middle of this image can represent digital data using quantum mechanical effects.

A superconducting chip developed at IBM demonstrates an important step needed for the creation of computer processors that crunch numbers by exploiting the weirdness of quantum physics. If successfully developed, quantum computers could effectively take shortcuts through many calculations that are difficult for today’s computers.

IBM’s new chip is the first to integrate the basic devices needed to build a quantum computer, known as qubits, into a 2-D grid. Researchers think one of the best routes to making a practical quantum computer would involve creating grids of hundreds or thousands of qubits working together. The circuits of IBM’s chip are made from metals that become superconducting when cooled to extremely low temperatures. The chip operates at only a fraction of a degree above absolute zero.

IBM’s chip contains only the simplest grid possible, four qubits in a two-by-two array. But previously researchers had only shown they could operate qubits together when arranged in a line. Unlike conventional binary bits, a qubit can enter a “superposition state” where it is effectively both 0 and 1 at the same time. When qubits in this state work together, they can cut through complex calculations in ways impossible for conventional hardware. Google, NASA, Microsoft, IBM, and the U.S. government are all working on the technology.

There are different ways to make qubits, with superconducting circuits like those used by IBM and Google being one of the most promising. However, all qubits suffer from the fact that the quantum effects they use to represent data are very susceptible to interference. Much current work is focused on showing that small groups of qubits can detect when errors have occurred so they can be worked around or corrected.

Earlier this year, researchers at the University of California, Santa Barbara, and Google announced that they had made a chip with nine superconducting qubits arranged in a line. Some of the qubits in that system could detect when their fellow devices suffered a type of error called a bit-flip, where a qubit representing a 0 changes to a 1 or vice versa.

However, qubits also suffer from a second kind of error known as a phase flip, where a qubit’s superposition state becomes distorted. Qubits can only detect that in other qubits if they are working together in a 2-D array, says Jay Gambetta, who leads IBM’s quantum computing research group at its T.J. Watson research center in Yorktown Heights, New York.

A paper published today details how IBM’s chip with four qubits arranged in a square can detect both bit and phase flips. One pair of qubits is checked for errors by the other pair of qubits. One of the pair doing the checking looks for bit flips and the other for phase flips.

 “This is a stepping stone toward demonstrating a larger square,” says Gambetta. “There will be other challenges that emerge as the square gets bigger, but it looks very optimistic for the next few steps.”

Gambetta says his team had to carefully design its new chip to overcome interference problems caused by putting the four qubits so close together. They are already experimenting with a chip that has a grid of eight qubits in a two-by-four rectangle, he says.

Raymond Laflamme, director of the institute for quantum computing at the University of Waterloo, Canada, describes IBM’s results as “an important milestone [toward] reliable quantum processors.” Tackling errors is one of the field’s most important problems. “Quantum computing promises to have many mind-boggling applications, but it is hindered by the fragility of quantum information.”

Truly solving that problem requires going one step further than IBM’s latest results, and correcting qubit errors as well as detecting them. That can only be demonstrated on a larger grid of qubits, says Laflamme. However, not all quantum computing researchers think that qubits like those being built at IBM, Google, and elsewhere will ever be workable in large collections. Researchers at Microsoft and Bell Labs are working to create a completely different design of qubit that should be less prone to errors in the first place.
The 3,500 apps available for the Apple Watch show the device’s promise and pitfalls.


Nobody needs an Apple Watch, or any kind of smart watch, really; we haven’t quite figured out what to do with these things yet, beyond activity tracking and replicating the alerts you already get on your smartphone. But that isn’t stopping app makers from trying to figure out more things to do with wrist-worn gadgets. There are more than 3,500 apps available for the Apple Watch, which started selling this month from Apple’s website (though if you order now, you probably won’t get one until June).

Lately I’ve been getting to know the Apple Watch that I have to review by playing around with a handful of these apps. I’m trying to determine which may make the Apple Watch truly useful and which could just make it irritating.

So far, I’ve found that the apps that make the most sense tend to be those that take advantage of the watch’s proximity to your body, don’t require much time and attention, and don’t crowd its tiny display with unnecessary information. Apps that are more annoying than awesome try to cram in too many features, share content that isn’t really suited to being viewed on your wrist, or simply don’t give you enough information.

 Apps That Make Sense

Apple Pay: I never understood why I’d want to pay for things with my smartphone, since it still requires pulling something out of my pocket and it’s really not hard to swipe a credit card. But paying with the gadget that’s already on my wrist? Sure, I can imagine that being useful, and Apple Pay on the Apple Watch is smartly done.

The idea behind it is pretty simple: to pay for things in stores that accept Apple Pay, you double-click the oblong button on the side of the Apple Watch, which you hold up to the store’s credit card reader.

Sure, you have to first approve your credit card for use through the Apple Watch app on your iPhone. And you have to be shopping at a store that accepts Apple Pay (such as Walgreens, Sephora, or Whole Foods).

 
 On the Apple Watch, apps such as Twitter, Amazon, and Instagram don’t quite work, but Apple Pay, Clear, and Yelp are easy to use.

You also have to be good at following directions—the first time I tried to use it, at a Walgreens near my office, I didn’t realize I had to press the physical button. Instead I fruitlessly double-tapped the display, over and over, until I somehow deleted my credit card information from the watch. Oops.

The second time, though, I got it right, buying coffees and snacks at a Panera Bread. Not only could I avoid taking out a credit card, but I was able to leave my bulky wallet back at the office.

Yelp: The review service works well on the Apple Watch because it’s simple on the surface but contains a lot of information down below that you can get to if you need it.

Opening it up, you’ll see icons for restaurants, bars, coffee shops, and places that are popular and new. Tap on one of the icons and you get a list of 10 places along with vital stats for each (its distance from your location, price range, star rating, cuisine). If one of the places—a nearby bar, for instance—is closed at the moment, you’ll also see how long it will be until it opens today.

Tap on a result and you’ll get more precise information, like the exact location, hours, and some review highlights. You can tap a tiny map to get turn-by-turn directions, and if you want even more information you can tap on a review and read it on the watch’s screen. Yes, there’s a lot here, but it’s cleverly hidden; you can get a lot out of the app with just two taps and a turn of the watch’s so-called digital crown.

Clear: I make lots of lists, especially of the to-do and grocery varieties. For a while, I used a pretty, simple iPhone app called Clear, but the awkwardness of trying to maneuver a shopping cart while swiping my smartphone screen to delete items from the list made me switch back to handwritten lists I could crumple in my hand.

No more, thanks to Clear for the Apple Watch, which I quickly became enamored of during a trip to my local Safeway. It made it easy to see what I had to buy for dinner that night and then quickly tick it off my list.

The Clear app for the watch is pretty simple. Assuming you already have the app on your iPhone, you’ll see all the lists you’ve made, and while you can’t make new lists (a good limit, I think), you can add new items to any list by pressing a finger firmly on the name of the list, or any item within the list, and then dictating what you want.

You mark tasks as completed by tapping a little circle next to each item, and once they’re all completed the list will disappear from the Apple Watch. It will still exist on the iPhone, with a strike through each item, which is useful for things like recurring grocery lists.

Apps That Miss the Mark

Amazon: The Amazon app for the Apple Watch makes sense in theory. I’m a big comparison shopper, and I frequently pull out my smartphone in stores to see prices on Amazon. Simply talking to the Apple Watch to search for, say, a bottle of blue Essie nail polish and then buying it with a click on its tiny product page, all on my wrist, sounded like something that could be useful at times.

In reality, though, the Apple Watch isn’t yet good enough at understanding the strange words and brand names that often identify specific products. I’m not sure if it’s a voice recognition issue, a microphone issue, or both, but when I asked the Amazon app to find things like “Mr. Beams closet light” or “Essie nail polish ‘In the Cab-Ana,’” I ended up nearly shouting at my wrist in the corner of Walgreens, repeating these product names like strange incantations.

The few times it did understand me like when I searched for “Stanley 16-foot tape measure”—the app showed me five different products in its search results, each accompanied by some basic information. Tapping a result yielded the full item name, its Amazon rating, and buttons to buy it or save it to a wish list with a tap (I had previously set up one-click ordering on my iPhone). But with so little information in the description, I was afraid of getting the wrong one, so I turned to my laptop to actually make the purchase.

Instagram: Instagram images often seem too small on my iPhone’s screen, so looking at the nine latest updates to my Instagram feed on a much smaller display strapped to my wrist was even less appealing.

In that sense, then, the Instagram app for the Apple Watch didn’t disappoint: it was about as annoying as I thought it would be.

It looks simple enough on the surface, presenting you with icons to see the feed of your friends’ photos, or likes and comments people have made on yours.

Images looked crisp on the Apple Watch’s display, but so minuscule I couldn’t always figure out what was going on at a glance. If you tap on a picture, you can see the caption and any likes and comments. Further tapping is required to see who liked the photo and who said what, and to reply to a photo by choosing from a series of 12 emoji (smiley faces, various hand gestures, and, thankfully, the smiling poop).

 It’s possible to see user profiles in the app, but they’re painful to look at: just a tiny, circular profile photo atop a square containing that user’s four most recent photos. Yep—they’re even smaller than what you see in the app’s photo feed.

Twitter: Twitter is meant for short interactions, so it seems like a natural fit for the Apple Watch’s small display. Unfortunately, its first iteration doesn’t show quite enough information to make it useful.

Some interactions are easy: you can retweet and mark favorite tweets with just a tap, and respond (by dictating to the watch or adding an emoji).

But the Apple Watch version of the Twitter timeline only shows you the five most recent tweets from people you follow. If you want to see more, you have to scroll down and tap “More,” over and over, until you are sated. And while you’ll get a notification when you’re mentioned on Twitter, there’s no way to view that activity by just looking in the app.

If you have a  HTC One X at hand and notice some bugs and issues regarding your device and wanted to fix it accordingly the only solution for now is by doing a factory reset. This is only a temporary option just for now until your device will get a new OTA firmware updates. I hope for those who plans on buying the the HTC One X, please don't get disappointed, this is only some minor glitches from the software and also happens on some other Android devices. As I already mentioned, this can be easily fix by another software update sooner, but until there is no update yet, this is the simplest solution.


Here's a known bugs and issues that have reported by HTC One X users ,

Bugs
  • Screen stops turning orientation, even in settings menu G-sensor no longer moves. - POSSIBLE FIX : Go to taskmanager and kill all tasks - All credit and thanks go to casca
  • Calendar widget crashes if more then 20 appointments - TIP : Just remove the widget since it will keep crashing until you remove it...
  • Other HTC widgets seem to be causing lag too.
  • GPU Rendering can't be forced.
  • Live wallpaper stops on switching between screens
  • GPS issues - Possible fix : Download gps status on the market and clear the a-gps data - if this works all credit and thanks go to matmar
  • Screen starts "jumping"
  • When browsing/camera/other Sense 4.0 related tasks -> It looks like there is "noise" on the screen. Like this
  • SIM card stops working/restarts/no connection
  • The three dot menu button appears in some ICS native apps, like the YouTube app for example. - Fix for this in Dev section (requires unlock)
  • Tegra 3 games (and some others) lag, this is probably connect to some video driver bug. (Hardware is fast enouf to play it without lag)
  • Screen reactivating after using the lock-button (only 1 click ofc)
  • When opening the Clock app (just by pressing the clock on your homescreen), and moving to the Timer-tab (the one on the far right) it always adds one hour, one minute and one second to whatever time you set it to.

Issues
  • Lag in Multi-Tasking window and other elements - TIP : Go to Dev Settings - disable animations. This improved the speed a lot for me (even thou most animations keep on running, only the excessive ones get turned off) [This lag is clearly a software issue, other launchers are lag-free; should be fixed soon]
  • A lot of people are reporting signal problems. (No clue what's causing it)
  • Yellow spots on the screen 

 Here's how to Factory Reset the HTC One X.

If you’re passing HTC One X on to someone else or HTC One X has a persistent problem that cannot be solved, you can perform a factory reset (also called a hard reset).

Warning: Factory reset will permanently delete all your data and customized settings, and will remove any applications you’ve downloaded and installed. Be sure to back up any data and files you want to keep before you do a factory reset.

Performing a factory reset from settings

   1. Slide the Notifications panel open, and then tap .
   2. Tap Storage > Factory data reset.
   3. Tap Reset phone, and then tap Erase everything.

Performing a factory reset using hardware buttons

If you can’t turn HTC One X on or access settings, you can still perform a factory reset by using the hardware buttons on HTC One X.
  1. Press and hold the VOLUME DOWN button, and then press and hold the POWER button.
  2. Wait for the screen with the three Android images to appear, and then release the POWER and VOLUME DOWN buttons.
  3. Press VOLUME DOWN to select FACTORY RESET, and then press the POWER button.
If the problem still persist after performing hard reset, you might need to wait the new OTA software update from HTC. A software update fro HTC devs will only fix all known bugs and issues mentioned above for your HTC One X.

A start-up company based in India, called Ineda Systems, has officially announced a “wearable processor unit”.  This may well kick off the race to find dramatically better battery life for wearable devices. The wearable tech market has yet to truly explode.  This is in contradiction to the way that some analysts have predicted.  This trend isn’t stopping both industry giants and small start-ups from trying to punch through the market though.

From the Pebble Smartwatch, to the upcoming Android Wear, and everything in between, companies are still trying to come up with the next best thing!  So has the tipping point been reached?  Will wearable tech soon hit the roof? It is unclear.  Many things stand in the way.  For instance, battery life is a major downside to Smartwatches.
 

A regular wristwatch will last several years, at times.  Smartwatches, at the early stages, had to be charged everyday.  Devices such as Gear 2 or the Pebble have batteries lasting 3-7 days but this is not even comparable to standard watches.  The question remains, do people care whether they have to charge their watches often or not?  After all, if you are planning on spending money of this piece of kit, you are doing it for the actual technology, are you not?  However, Ineda Systems are coming close to designing a long lasting processor for Smartwatches.

The Dhanush chip line has been newly released and could bring up to 1 month plus battery life to Smartwatches and other wearable technology.  There are four different levels.  The first level is the Nano which offers Microcontrollers (MCU) and Static Random Access Memory (SRAM); the second level is Micro, offering 2 level Host Channel Adapter (HCA) and SRAM; the third is called Optima and offers 2 Level HCA, Dynamic Random Access Memory (DRAM) and SRAM; lastly, is the Advanced which has a 3 level HCA, DRAM and SRAM.  These chips will be available in many different products such as fitness trackers and Smartwatches.  The Dhanush chips also perform at 10MHz to 500MHz.  At 500MHz, they are in an ‘always on’ mode, allowing them to take sensor readings at all times of day.  It also has its own built-in security. The chips have also been designed to combine with MIPS processor cores and Power VR graphics for higher-end devices, without compromising battery life.

But can they attract a large enough market? Already, companies such as Samsung, Qualcomm, Imagination Technologies and others are invested in Ineda Systems.  They have raised $25 million, they have 180 employees as well as board members who are well known in the technology field.

They are currently carrying out customer trials and there are rumours that product deals could be made within 3-6 months.  Exciting times are about to befall the wearable technology industry.  We shall have to wait and see!

As always, if you would like to leave a sensible comment, then please do so in the comments section below. 

Still plugging in your Android smartphone every night? There's a better way: or at least there is if you own a compatible mobile, like the Nexus 6, Nexus 7 (2013), LG G3 or Samsung Galaxy S6  wireless charging, which is now more widespread than you might have realized .

 


The wireless charging standard used most commonly in Android phones is called Qi, and you can find a comprehensive list of compatible devices here. The handsets we've already mentioned have Qi support built in, while others can be made compatible with an adapter. Check out what's required for your handset and you're ready to get going. 

Wireless chargers

Wireless chargers come in all shapes and sizes, from docks that plug into a wall outlet to mats that work out of a USB socket. No matter what type of handset you have, and what budget you're working to, you should be able to find something to suit  official devices from your phone's manufacturer could be a good place to start. 

 
The Tylt dock 

Just make sure you buy something that's Qi-compatible. With that done, you're good to go — all you need to do is plug your wireless charger into a power source and you can place your phone right on it to fill up the battery. The charging might be slightly slower than it is from a standard charger, but it's much more convenient.

You can just pick up your phone and go in the morning, for example, without having to fiddle around with the cable or the plug socket. It should save you some wear and tear on the microUSB socket too, because you won't be constantly plugging in and removing cables every time you need some extra battery juice.

Charging your phone

The charger we're using here is a VÜ wireless charger from Tylt, which lets you position your phone in landscape or portrait mode, and keeps the screen at a 45-degree angle so you can view it while it's being charged. If you're charging a tablet then you might want to go for something flatter. 

 
Look, no wires 

With the wireless charger plugged in, all you need to do is place your Android phone (such as a Nexus 6) on the dock and after a few moments the battery level should start rising. There are no special settings to configure, no switch to flick  the message on the Battery screen will read Charging wirelessly so you know the connection is working.

All of the other battery charging features in Android Lollipop  like the lock screen message that tells you how much longer your device is going to be charging for  should still work as normal, but you have the added convenience of juicing up your phone without a cable. 

You know the deal: hot date lined up for tonight, got home late from work, no chance of your battery lasting all night and only 15 minutes to charge. But your battery always seems to take so much longer to charge than everyone else's so you know that won't be enough. So what's the deal?  Why is your battery always slow to charge? Here are the main culprits and what you can do about them.

 

Your cable sucks

The first offender in any case of slow-charging should always be your USB cable. Just take a look at it: guilty as hell. Considering the awful treatment my USB cables undergo, it's no wonder that it is usually why my phone won't charge faster.

USB cables get bent, twisted, coiled, run over with chair wheels and generally abused: all of these are not very good for maintaining a solid connection and flow-through of power. Be sure to check the ends too: they can very easily get full of fluff. 


Your power source sucks

The next obvious question is where are you getting your power from? If you have a USB cable plugged into your laptop then your phone is going to charge insanely slowly and you'll deserve it. Likewise Qi wireless charging. While Qi is brilliant technology, that brilliance comes at the cost of speed.

Your best bet is to have your phone plugged direct into mains power at the wall socket. But even this can be problematic, especially if you're in an old building where the wiring might be a little sketchy. If you think this could be the problem, move to another outlet (and then call an electrician). 


Your charger sucks

To complete the trifecta, if it's not your power source or your cable, chances are that it's the actual adaptor you're using that is causing your battery to charge slowly. There's a reason every manufacturer provides a specific USB adaptor for each phone they ship.

Switching adaptors between phones can mix-match voltage, wattage, ampage and general powerage. So stick with the adaptor that came with your phone or at the very least take a look at the fine print on it and replace it with another adaptor of the same type. 

Your phone sucks

Sorry, but it's true. If you're sitting there wondering why your Galaxy S2 takes so long to charge it's because your phone sucks. Newer processors not only support fast charging, but newer phones even come with turbo charging chargers. The Galaxy S6, for example, can get your four hours' worth of usage after just ten minutes plugged in.

Other phones that support fast charging will have a lightning bolt icon on the charger itself), possibly along with turbo charging output figures. Your phone can also become a pocket lint cave too, so check your microUSB port and make sure the little flap in the port isn't bent while you're looking in there. Your battery might just be kaput too, so ask yourself how old it is. 

You suck

It's true - you're the worst thing preventing your phone charging quickly when you can't keep your hands off it. Seriously, if time is of the essence, your best bet is to leave it alone. Mindlessly scrolling through your Insta feed while watching your battery percentage go nowhere is no one's fault but your own.

So leave your phone alone when you charge it, or better yet, turn it off entirely. That's actually the absolute best way to charge a phone quickly: turn it off, plug it into a wall with the original charger and have your socks off when you come back to it. Even after as little as 15 minutes. Now put a nice outfit on - your hot date awaits.